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AI Insights · Timothy · April 2022

Top Down Games on Android in Venezuela: Q1 2022 Performance

In Q1 2022, the top 5 top-down games on Android in Venezuela displayed varied trends in downloads, revenue, and active users, with some apps showing significant fluctuations.

Top Down Games on Android in Venezuela: Q1 2022 Performance

In the first quarter of 2022, the top 5 top-down games on Android in Venezuela exhibited diverse performance metrics across downloads, revenue, and active users. Here’s a detailed look at how each game fared:

Piano Fire: Edm Music & Piano from Adaric Music saw a steady decline in weekly downloads, starting from approximately 84K in early January to around 23K by the end of March. Active users also decreased from about 115K to 53.5K over the same period. Notably, the game did not generate any weekly revenue throughout the quarter.

Ludo Club - Dice & Board Game by Moonfrog had a more stable performance. Weekly downloads fluctuated, with a notable peak of 36.9K in early January, and ending the quarter with a similar figure of 27.6K in late March. Active users showed a positive trend, increasing from 224K to 239K. Weekly revenue reached its highest at $54 towards the end of March.

Millionaire 2024: Trivia Game experienced a significant drop in weekly downloads from 40.8K in early January to about 12K in early March before recovering slightly to 20.3K by the end of the quarter. Active users followed a similar pattern, starting at 147.8K, dipping to around 72.8K, and then rising to 95.6K. The game did not generate any weekly revenue during this period.

Clash Royale by Supercell maintained a relatively stable weekly download rate, fluctuating between 15.5K and 21.1K. Active users showed a slight decline from 322K in early January to around 290K by the end of March. Weekly revenue peaked at $1K in early February but generally remained under $800 for most of the quarter.

Ludo from Yarsa Games experienced a notable spike in weekly downloads, especially in late February with a peak of 62.4K. Active users also saw a substantial increase, from 25K in early January to 148K by the end of February, before slightly declining to 68.6K by the end of March. Similar to other games, Ludo did not generate any weekly revenue during this quarter.

These insights on the performance of top-down games in Venezuela are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022